Posted on Monday, March 21, 2011

Golan Levin






Biography

Golan Levin was born in 1972. He is an artist, educator, researcher and composer that contribute his work and creations into the new media world by bridging human interaction and machines behavior together.

Levin received his Bachelor’s degree in Art and Design at Massachusetts Institute of Technology in 1994. By 2000 he received his Master’s degree in Media Arts and Sciences from the MIT Media Lab. Between those years, Levin worked as interaction designer and research scientist at Interval Research Corporation, Palo Alto.

After his graduate work at MIT, Levin taught computational design in various schools in New York City, including Columbia University, Cooper Union, and Parsons School of Design before accepting a position at Carnegie Mellon University.

Currently, Levin is working as a Director at STUDIO for Creative Inquiry; an inter-institutional research between arts, science, technology and culture. Levin collaborate with other artist in most of his project. Tmema is collaboration between Levin and Zachary Lieberman. His work can be seen at Bitform Gallery in New York.













Media Used

Levin is known for his creative twist that he applies on technologies. His creation focuses on manipulation and performance of simultaneous image and sound. For example his creation of Dialtones:A Telesymphony (2001), which required audience participation to create a concert whose sound are performed through carefully choreograph dialing and ringing the audience’s own mobile phone.


Levin applies audio and images as an abstract concept on his project with Zachary Lieberman. Messa di Voce (2003) and The Manual Input Session (2004) requires both human and computer interaction in order to achieve its purpose. Levin’s work mostly created using programming language and computer technologies that he altered to meet the project requirement.


He also uses screen projection that preview real time result as audience interacts. Levin latest work, Opto-Isolator (2007) and Double-Taker [Snout] (2008) involve the robotics and machine vision that explore the theme of gaze as a primary new mode for human machine interaction.


Media : Software programming, machines, projection, audio and graphic.













Issues

Based on his projects, Levin focuses on Human-Computer Interaction. He highlights the relationship with machines, show ways of interacting with each other, and explore the intersection of abstract communication and interactivity. His current research involved the artistic potential of interactive robotics, gesture and gaze as a new mode for human-to-artwork communication.






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